Nicholas Fortugno, the CEO of Playmatics, is a well known game designer. Although he instinctively started building games at an early age, his most successful game was DinerDash.
He talked to us about the gaming industry as well as how he came about to begin his own company. His business partner, Margaret Wallace and him had started a company named Rebelmonkey which unfortunately was short lived. But after that came Playmatics.
Playmatics is still a small company, comprising of about 15 people. Nicholas talked about the composition of his team and each member's importance in the team. The programmers, the artists, the game designers and the producer each having special skills.
Nicholas had several interesting opinions about gaming in general and the industry. According to him, games came up as an art form but are a combination of creativity and programming. To get a job in the gaming industry, one just needs to build a game and make it popular. He had a very strong opinion that programmers and game designers must be prepared to face the fact that their first prototype will have to be chucked. Hence, one must work on rapid iterations of the prototype to build a good game.
He also spoke about technology in general, the classification of whether a technology is good or bad depending on whether one can imagine everyday life without it.
This trip gave a very interesting peek into the gaming industry and I would certainly like to explore it more even though at the moment I might not have the best qualifications for it.
He talked to us about the gaming industry as well as how he came about to begin his own company. His business partner, Margaret Wallace and him had started a company named Rebelmonkey which unfortunately was short lived. But after that came Playmatics.
Playmatics is still a small company, comprising of about 15 people. Nicholas talked about the composition of his team and each member's importance in the team. The programmers, the artists, the game designers and the producer each having special skills.
Nicholas had several interesting opinions about gaming in general and the industry. According to him, games came up as an art form but are a combination of creativity and programming. To get a job in the gaming industry, one just needs to build a game and make it popular. He had a very strong opinion that programmers and game designers must be prepared to face the fact that their first prototype will have to be chucked. Hence, one must work on rapid iterations of the prototype to build a good game.
He also spoke about technology in general, the classification of whether a technology is good or bad depending on whether one can imagine everyday life without it.
This trip gave a very interesting peek into the gaming industry and I would certainly like to explore it more even though at the moment I might not have the best qualifications for it.